Abstract

Quest is an increasingly popular form of holding events in modern libraries. The quest allows readers to develop general cultural and professional competencies, teamwork skills, creative interaction, and quick decision-making. This form of work is used to acquaint readers with the library, its structure and resources; to help students in mastering academic disciplines; to present information on any topic in an attractive and innovative format. Quests help to develop interest in reading, creativity of local authors, local history research, environmental protection. During the game, participants solve logical problems, search for the necessary information, learn to work with information resources. The quest allows you to master new material in an easy and interesting way, to master any new skill. In addition, the form of the quest corresponds to the way of thinking of the modern young generation. The use of quests in educational activities is due to the fact that this technology provides for a quick switch of attention, efficiency, change of tasks. The purpose of the conducted research: systematization and analysis of the practice of using quests in the libraries of Tomsk, identification of positive experience, determination of the prospects for using this form of work with readers. The experience of the Scientific Library of Tomsk State University, Tomsk Regional Universal Scientific Library named after A.S. Pushkin, Tomsk Regional Children's and Youth Library, Municipal Information Library System of Tomsk was analyzed. The source base was analytical reports of libraries and news information posted on their websites.

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