Abstract

The first attempts to create interactive devices that allow interacting with simulated reality or supplementing reality with superimposed information were made at the beginning of the XX century, the concept of mixed reality ("the continuum of reality-virtuality), the elements of which are AR and VR in the modern view, is quite young (24 years), as well as the market of technologies themselves virtual and augmented reality. And although the concepts and concepts of virtual and augmented reality have not undergone radical changes over the past 30 years, virtual and augmented reality technologies have gone through a significant evolutionary path both in terms of improving devices and software, and content, and have already experienced several growth spurts. Their use will not be limited only to the sphere of entertainment and games. Many experts believe that virtual and augmented reality technologies, along with BigData, cloud technologies, artificial intelligence and some others, will become key technologies of the quadruple industrial revolution.

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