Abstract

The modern educational game is in line with the new needs of children to provide the necessary opportunities and abilities – knowledge, skills, understanding, way of thinking in a new communication and information environment. Our experience in the last 10 years shows that today’s education in kindergarten is not limited to the development of competencies for the use of modern digital technologies, but implies knowledge and widespread use of computer technology and platforms. The creation, storage and use of such resources in the educational process depends on the creativity and innovation of the children’s teacher. Knowing the main characteristics of the game, we have developed educational games that are fun in nature and are determined by the presence of predifferentiated components.

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