Abstract

The aim of this study is to investigate parents' perceptions of their children's game use and game literacy. For this study, 523 parents of children aged 3 to 6 were surveyed. The survey consisted of parents' perception of game use, children's game use status, and perception of game literacy, and the collected data was used to measure the level of parents' awareness through descriptive statistical analysis.
 The research results are as follows. First, parents perceived their children's game use as having a negative impact on their children's development and emotions and appeared to control and guide their children's game use. Second, regarding the child's game use pattern, the child was using games in a healthy way and the level of game over-immersion was low by appropriately controlling game use. Third, regarding game literacy, game education for children and parent education to guide children were necessary, and education on healthy game use, positive and negative effects of games, and discernment about games was needed. Game education was also necessary to provide information. Regarding game literacy, there was recognition that information about useful games and education for children and parents about games at the daycare/kindergarten level were necessary.
 The results of this study suggest that it is necessary to strengthen support for game literacy education for parents, to supply game content suitable for children, and to resolve negative perceptions of early childhood game use in the educational field. This study is meaningful in that it provides basic data for applying children's correct game use and game literacy to education by grasping the status of children's game use and game literacy recognized by parents in the reality that children's game use is increasing.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call