Abstract

The aim of the study is experimental modeling of the individual process of organizing cognitive space by the subjects in a situation of real problem solving. The relevance of the problem of studying the influence of motor activity on the process of solving cognitive problems is determined by the fact that the phenomenon of motor activity in terms of its psychological content remains one of the central categories of research in foreign and domestic psychology. The article discusses the results of a laboratory experiment obtained using analysis tools based on fixing a motion track. The sample of the experimental group consisted of 30 people ages 18-24 years (19 males and 11 females), students of Tomsk State University. The classical task "Tower of Hanoi" was chosen as a method for studying human motor activity in solving a cognitive task. For the data analysis, a qualitative method using computer technology was used - the R-project program with a graphical user interface RStudio. The results presented in this study used three different conditions for presenting the "Tower of Hanoi" task and showed that various changes in visual representation affect the motor activity of subjects in different ways. An analysis of the dynamics of motor activity in the process of solving a cognitive task made it possible to identify the main markers of motor activity and repetitive patterns that arose as a result of visual feedback reconstruction. Five types of cognitive solving tasks were identified, differing from each other in different dynamics of movement and speed characteristics. Motor patterns of solving a cognitive task in various conditions were noted. We found, from the results of the study, a variant of the developed simulator of cognitive skills for controlling the visual correction of the subject's motor activity in the process of solving a cognitive task. The proposed version of the cognitive simulator opens up new possibilities for evaluating the variety of actions of a user who chooses certain cognitive strategies.

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