Abstract
ABSTRACT The traditional methodology of online game development is separating server development module and cilent development module. However developing and maintaining expenses have been increased a lot due to duplicated modules such as definitions of network protocols and managements of planning data. In this paper, we suggest an advanced methodology of online game development based on the integrated single module with client and server. Its effectiveness was shown by applying the proposed methodology in the development of the online game ‘Chungmukong's Battle on the Sea’. In this case, the project size was reduced by 15.1% by using the integrated single module with client and server.Keywords : Online Game(온라인 게임), Integrated Module(통합 모듈), Unit Test(단위 테스트), Bot(봇), Methodology(방법론) Received: Sept. 12, 2014 Accepted: Oct. 13, 2014Corresponding Author: KyungSik Kim(Hoseo University)E-mail: kskim@hoseo.eduISSN: 1598-4540 / eISSN: 2287-8211Ⓒ The Korea Game Society. All rights reserved. This is an open-access article distributed under the terms of the Creative Commons Attribution Non-Commercial License (http://creativecommons.otg/licenses/by-nc/3.0), which permits unrestricted non-commercial use, distribution, and reproduction in any medium, provided the original work is properly cited.
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