Abstract
The article examines peculiarities of implementing the gamification method in educational process. Within the framework of pedagogical analysis, the paper reveals principles and conditions of gamification, describes methods and techniques. The authors identify aspects of using the “Lasertag” game at the lessons and describe gaming techniques, which can be used in individual or group work. It is shown that “Lasertag” is a reliable and efficient tool to form learners’ professional competences in educational institutions of the Ministry of Internal Affairs of the Russian Federation.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have