Abstract

The article examines some aspects of the use of didactic and business games in the educational process of higher educational establishments, with the purpose of formation of the professional competence of future teachers of primary school. It is showed that the game is the most natural and attractive activity not only for primary schoolchildren, but also for students.The analysis of theoretical works of native and foreign specialists is carried out. It testifies that the practice of introduction of pedagogical innovations, non-standard forms and methods of the organization of teaching schoolchildren is an important factor of the formation of the future teacher’s weighty personal and professional characteristics. The article describes structure, features of the organization and the algorithm of conducting a business game including three stages: preparatory (introductory), basic (conducting a specific type of game) and final (summary of game results, post-game discussion) ones.It is mentioned that didactic game opens great opportunities for the students’ self-realization because the process of game activity forms the motives connected with doing one’s duties. The game is a means of communication and self-education, which consists in the acquirement of new knowledge through the dialogue, exchange of thoughts and suggestions.It is proved that the systematic introduction of such kind of games in the educational process of higher educational establishments makes it possible to intensify he educational activity of students. Such games ensure formation of stable professional abilities and skills through learning by the use of practical experience in terms of reproduction of reality.

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