Abstract

The article presents the results of a study of the implementation of gaming technology as a pedagogical means of forming the organizational and managerial competence of a future manager at a university. The essence of the “means of learning” concept is revealed; the relevance of the use of pedagogical means in the process of vocational education is substantiated; the degree of development of the problem of using games in the process of training and professional development of managerial personnel at the university is shown. The competence-based and contextual approaches are presented as the methodological basis of the study; the features of the application of the competence-based process for the organization of the formation of the organizational and managerial competence of the future manager are disclosed; the concept, essence, structure and tools for assessing the organizational and managerial competence of a future manager are disclosed; the possibility of using the contextual approach for the formation of organizational and managerial competence of a manager in activities, including in the process of playing activities as a way of learning is shown; the principles of the implementation of games aimed at the formation of this competence are described - subjectivity, problematicity, professional orientation, dialogue, joint activity of game participants. The article presents a set of games implemented in the research process and includes the following game technologies: business game “Goal-setting as a basis for planning”, simulation game “Effective Communications”, role-playing game “Delegation of Authority”, business game “Effective Control”, “Organization of planning”, “Organization of control”. To confirm the effectiveness of the introduction of gaming technologies in the process of training student managers at the university, the results obtained in the control and experimental groups are shown, the results of processing the results based on the Mann-Whitney U-criterion are given; conclusions are drawn that the use of gaming technologies has proven its effectiveness.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call