This work presents a numerical method for modeling fluid–structure–acoustics interaction (FSAI) problems involving large deformation. The method incorporates an immersed boundary method and a regularized lattice Boltzmann method (LBM) where a multi-block technique and a nonreflecting boundary condition are implemented. The von Neumann analysis is conducted to investigate the stability of the regularized LBM. It is found that the accuracy and stability of the regularized LBM can be improved when the collision operator is computed from the Hermite polynomials up to the fourth order instead of the second order. To validate the present method, four benchmark cases are conducted: the propagation of an acoustic monopole point source, the sound generated by a stationary cylinder in a uniform flow, the sound generation of a two-dimensional insect model in hovering flight, and the sound generation of a three-dimensional flapping wing. Predictions given by the current method show a good agreement with numerical simulations and analytical solutions reported in the literature, demonstrating its capability of solving FSAI problems involving complex geometries and large deformation. Finally, the method is applied in modeling sound generation in vortex-induced vibrations of a rigid cylinder and a sphere. It is found that vortex-induced vibration can enhance the acoustic intensity by approximately four times compared to that of the stationary case for a cylinder. In contrast, both vibrating and stationary spheres exhibited relatively less intense noise, primarily within the wake. Notably, the spanwise noise propagation is only observed when the sphere is vibrating.
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