Video games exist in a wide variety of formats and subcategories, and they can affect people differently. Although many researchers have focused on how players' aggression levels are affected by the video game experience, very few researchers have studied what kind of aggressive reactions are given by gamers. The People-Game- model explains how video game playing affects well-being, drawing attention to key factors such as affected player characteristics, game mechanics, and gaming experience. This study aims to identify the aggressiveness level and aggressive reaction categories, and what people do when they become frustrated because of games. To achieve this goal, qualitative methodology used to gather information. The electronic survey applied in the field research with open ended short questions. Narratives used in aggressive reaction categorization. While devices, weekly playing hours, game categories, competition, and violence levels were asked with closed-ended questions, the type of aggressive reactions was asked with one open-ended short question. 49% of the 136 people who participated in the research declared that they reacted aggressively while playing video games. It was determined that these reactions were most intense in the categories of verbal, followed by physical, third by anger and finally hostility.
Read full abstract