The main barrier to access to competitive board games by players with visual impairments (that is, those who are blind or have low vision) is their physical design, which also implies a certain mode of In chess, a quick observation of the board is sufficient for masters to recognize, analyze, and remember a position (Gobet, de Voogt, & Retschitzki, 2004). This situation suggests a competitive disadvantage for players with limited or no vision. Indeed, people who are visually impaired are not found among the world's masters of board games. Some competitive board games feature play. In blindfold play, a player sits with his or her back to the board and communicates the moves to an opponent through a notation system. Without seeing the board, the player instructs moves to be played on the board and is then informed verbally about the opponent's countermoves. This particular skill has been shown for a series of games, including chess, mancala (the generic name for all games that are played on rows of holes with identical player counters) and checkers (de Voogt, 2005; Keessen & van der Stoep, 1986; Steinkohl, 1992). But in all cases of blindfold play, the performers were at an advanced level before they even attempted this skill. This article reports on a study that identified one group of competitive board games for which immediate visual perception, as in chess, is largely not needed. We contend that mancala board games are immediately suitable for players with visual impairments. In addition, the results of an experiment show that it is possible for blindfolded novice players who are allowed to touch the board and playing pieces to make basic but extensive calculations that are necessary to perform well in competitive mancala. RULES OF MANCALA Mancala games are found from South, Central, and Southeast Asia to the Middle East and from all over Africa to the Caribbean and parts of South America. Their physical appearance and playing rules vary widely across the world (see also ). The best way to learn mancala is to play with a teacher or an interactive program, rather than to read the rules; Internet and cell phone applications have been instrumental in the popularity of mancala games in the Western world. The following version of mancala is played mainly in Southeast Asia and is known under different names, such as Ohvalhu, Sungka, and Dakon--local names for a specific variant of mankala that uses end holes as a necessary part of the game and two rows of holes (De la Cruz, Cage, & Lian, 2000; Donkers, de Voogt, & Uiterwijk, 2000)--with little variation in rules. The game has been played on a high level (Donkers et al., 2000), and even the mathematics of the game has attracted attention (Manansala, 1995). It can be played on different sizes of boards. We use Ohvalhu, as it is played on the Maldive Islands, which commonly has two rows of eight holes, for the following explanation: * A playing board consisting of two rows of eight holes plus two end holes (enlarged holes at the far ends of a mancala board that are used to gather the captured counters) is placed sideways between two players (see Figure 1). * Each smaller hole contains eight counters (playing pieces used in mancala, commonly seeds, shells, or stones). * The players own the row nearest to them, as well as the end hole located toward the left of their row (see Figure 1). [FIGURE 1 OMITTED] The object of the game is to accumulate as many counters as possible in one's end hole. The starting player takes all the counters from one of his or her eight holes and puts one counter in each hole directly to the left. Thus, all the counters are taken out and placed one at a time in consecutive holes in a clockwise direction around the board. If the players run into their opponent's end hole, they skip it. If they run into their own end hole, they play into it (see Figure 1). …