With the development of modern technologies, chess sports are becoming more and more popular every day. Chess contributes to the development of concentration of attention, the ability to overcome difficulties, to plan their own actions, to think logically. They are also used to model artificial intelligence systems. As the game of chess manifests the qualities of the human person, they are used as a model for scientific research in psychology and pedagogy. The system of chess classes, identifying and developing personal abilities, forming a progressive orientation of the personality, contributes to the general development and education of the younger generation. Study of possibility of improvement of training process in chess sport on the basis of targeted study of professionally significant intellectual functions of chess players - one of worthy tasks of specialists in the field of medicine, regardless of specialization. They are also used to model artificial intelligence systems. The training of chess players and continuous improvement require the attention of athletes and coaches. Only with the right approach to the training process can an effective result be possible. The use of modern computer technology greatly expands the trainer’s ability to train athletes. With the use of chess computer programs, it becomes possible to carry out more detailed information-retrieval, training and play functions, develop skills and skills of chess skill athlete at all stages of the chess game. Also, their use will help to carry out the optimal search for sparring partners on game portals, to conduct distance training and get operational information. The article describes the classification of chess players by rating, ranks and ranks. Also considered the training of chess players in modern realities. Modern trainers and chess players in the constant search for new effective chess books and computer programs to improve the technique of training.
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