Game Theory (GT) and game-theoretic models have been used for many years to examine particularly international politics and strategic interactions between rational actors, in general, the dynamics of the social world. Different models and approaches have been developed to enhance the explanatory capacities of GT. In this regard, Theory of Moves (TOM) was developed by Stephen Brams in order to analyze and explain strategic interaction more realistically. The purpose of this article is to examine the main assumptions, rules and concepts of TOM with the structure and drawbacks of Classical GT to evaluate methodological tools of TOM. The purpose of this article is to examine two game-theoretic models, Classical GT and TOM, and to scrutinize what sorts of methodological utilities could be achieved by them. Thus it is aimed to illustrate methodological constraints and drawbacks of Classical GT and how the rules and features of TOM intend to overcome these issues. In the study, although it is claimed that TOM made remarkable contribution to GT, the methodological constraints of TOM are pointed out.
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