One-shot action recognition, which refers to recognizing human-performed actions using only a single training example, holds significant promise in advancing video analysis, particularly in domains requiring rapid adaptation to new actions. However, existing algorithms for one-shot action recognition face multiple challenges, including high computational complexity, limited accuracy, and difficulties in generalization to unseen actions. To address these issues, we propose a novel kinematic-based skeleton representation that effectively reduces computational demands while enhancing recognition performance. This representation leverages skeleton locations, velocities, and accelerations to formulate the one-shot action recognition task as a metric learning problem, where a model projects kinematic data into an embedding space. In this space, actions are distinguished based on Euclidean distances, facilitating efficient nearest-neighbour searches among activity reference samples. Our approach not only reduces computational complexity but also achieves higher accuracy and better generalization compared to existing methods. Specifically, our model achieved a validation accuracy of 78.5%, outperforming state-of-the-art methods by 8.66% under comparable training conditions. These findings underscore the potential of our method for practical applications in real-time action recognition systems.
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