Deploying bio-electrical signals and image processing (visual) techniques are the two popular means to provide input to generate grasp control for robotic and prosthetic devices. Visual perception-based techniques rely on computationally expensive image processing algorithms and are affected by lighting conditions. In contrast, grasp control based on bio-electric signals such as surface electromyography (sEMG) is invariant to lighting conditions. It can reflect human intent to hand motion or grasp with lesser computational costs. In this article, we propose an efficient machine-learning pipeline to classify hand grasp using a minimal number of sEMG sensors. A cooperative game theory-based feature selection technique is applied to find the representative feature subset. The feature selection method uses a modified marginal contribution based on the class distribution coefficient to generate feature ranking. This feature ranking is further used to find the most representative feature subset from the extracted feature set. Our proposed pipeline has been evaluated on a benchmark dataset and has achieved a classification accuracy of 98.20%, using single-channel EMG when coupled with the XGBoost classifier. Thorough assessments were conducted to confirm the reliability of the results obtained. Our proposed pipeline holds the potential to facilitate the development of cost-effective sEMG prosthetics.
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