Walking humans display great versatility when achieving task goals, like avoiding obstacles or walking alongside others, but the relevance of this to fall avoidance remains unknown. We recently demonstrated a functional connection between the motor regulation needed to achieve task goals (e.g., maintaining walking speed) and a simple walker’s ability to reject large disturbances. Here, for the same model, we identify the viability kernel—the largest state-space region where the walker can step forever via at least one sequence of push-off inputs per state. We further find that only a few basins of attraction of the speed-regulated walker’s steady-state gaits can fully cover the viability kernel. This highlights a potentially important role of task-level motor regulation in fall avoidance. Therefore, we posit an adaptive hierarchical control/regulation strategy that switches between different task-level regulators to avoid falls. Our task switching controller only requires a target value of the regulated observable—a “task switch”—at every walking step, each chosen from a small, predetermined collection. Because humans have typically already learned to perform such goal-directed tasks during nominal walking conditions, this suggests that the “information cost” of biologically implementing such controllers for the nervous system, including cognitive demands in humans, could be quite low.