In this paper we introduce Bardo, a real-time intelligent system to automatically select the background music for tabletop role-playing games. Bardo uses an off-the-shelf speech recognition system to transform into text what the players say during a game session, and a supervised learning algorithm to classify the text into an emotion. Bardo then selects and plays as background music a song representing the classified emotion. We evaluate Bardo with a Dungeons and Dragons (D&D) campaign available on YouTube. Accuracy experiments show that a simple Naive Bayes classifier is able to obtain good prediction accuracy in our classification task. A user study in which people evaluated edited versions of the D&D videos suggests that Bardo's selections can be better than those used in the original videos of the campaign.
Read full abstract