With the rapid development of e-sports and online games, shooting games have received significant global attention and popularity. This article uses the research methodology of literature review to conduct a comprehensive analysis of the disparities and attributes of the two shooting games, Counter-Strike 2 (CS2) and Valorant, in terms of gameplay, community engagement, and business strategy. Through detailed analysis, this article finds that Valorant emphasizes character diversity and innovative skill systems in game design to enhance the strategy and interactivity of the game; while CS2 retains the fundamental aspects of traditional first-person shooting games, such as precise tactical execution and technical requirements, focusing on the technical depth and operational difficulty of the game. In terms of business model, CS2 continues the open market system for skin trading , fostering economic interaction among players. In contrast, Valorant adopts a more closed and direct sales approach, offering exclusive skins at fixed prices, and exerting control over the market. This research serves as a valuable resource for game developers in shaping future game design and market strategy, and it also introduces a new theoretical perspective to the field of game research, enhancing the understand of how different game designs influence player behavior and market response.
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