In this study, we offer a hypersoft set theory-based game model for handling uncertainties. The term ”hypersoft game” refers to this newly suggested game. Four techniques of game solution are identified: hypersoft saddle points, hypersoft upper and lower values, hypersoft dominated strategy and hypersoft nash equilibrium. We build a two-person hypersoft game first. Additionally, we present real-world problems that the hypersoft saddle point approaches and hypersoft dominating strategy are used to tackle. In conclusion, we expand the hypersoft games from two players to n players.
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