Sonic boom propagation in large urban areas needs to be understood to determine the impact it will have on residents. In previous work, a combination of ray tracing and radiosity method was used to model the reflections of the sonic booms around large structures. Radiosity is a memory intensive method which requires extensive computational resources as the environment becomes more complex, whereas stochastic ray tracing does not require substantially more resources for more complicated environments. This study examines the feasibility of using stochastic ray tracing to simulate the diffuse reflections of sonic booms. Receiver graphs comparing stochastic ray tracing and radiosity methods for several environments will be shown, along with their computation times.