The topographic horizon can be used to estimate shading for applications requiring an accurate solar resource estimate, including the effects of the local terrain. With high-resolution topography data, horizon estimation significantly contributes to the computation time needed for irradiance simulations. Approximate horizon algorithms have been proposed previously, sampling topography in a finite number of directions. This paper extends this idea by presenting a sampling approach based on the quasirandom sequences. The sampling strategy is optimized with 300,000 km2 of topography data from Europe and the USA. We demonstrate that our algorithm is several orders of magnitude faster than the precise horizon calculation and significantly improves the previous approximate algorithms. In particular, at the ground level with a topography resolution of 1 m/pixel, the proposed method achieved the same accuracy as the old approximate method four times faster. The horizon is one of the key methods in geographical information science and a part of many modeling tools in the built environment. Improvements in computation time benefit all applications that require irradiance modeling, e.g., the yield of vehicle- and building-integrated photovoltaic or temperature modeling of buildings.