Advances in brain–computer interfaces (BCIs) have enabled direct and functional connections between human brains and computing systems. Recent developments in artificial intelligence have also significantly improved the ability to detect brain activity patterns. In particular, using steady-state visual evoked potentials (SSVEPs) in BCIs has enabled noticeable advances in human activity monitoring and identification. However, the lack of publicly available electroencephalogram (EEG) datasets has limited the development of SSVEP-based BCI systems (SSVEP-BCIs) for human activity monitoring and assisted living. This study aims to provide an open-access multicategory EEG dataset created under the SSVEP-BCI paradigm, with participants performing forward, backward, left, and right movements to simulate directional control commands in a virtual environment developed in Unity. The purpose of these actions is to explore how the brain responds to visual stimuli of control commands. An SSVEP-BCI system is proposed to enable hands-free control of a virtual target in the virtual environment allowing participants to maneuver the virtual target using only their brain activity. This work demonstrates the feasibility of using SSVEP-BCIs in human activity monitoring and assessment. The preliminary experiment results indicate the effectiveness of the developed system with high accuracy, successfully classifying 89.88% of brainwave activity.