Under the Chinese internet system's anti-addiction policy, online games, particularly those with violent functions, are banned, and some previous research has only examined the harmful effects of online gaming. This study examines the parents' relationship, peer relationship, and romantic relationship levels of teenagers' social relationships from the perspective of violent online games, as well as the gender variations in social relationship positivity. Specifically, Chinese teenagers were split into the violent game and non-violent game groups, gathered the adolescents' social interaction scores in three aspects via questionnaires, and conducted a quantitative study. The data revealed that violent online games had no significant influence on teenagers' moms, peers, or romantic connections, with the exception of their ties with their fathers. This demonstrates that in families affected by violent video games, the relationships between adolescents and their parents warrants further investigation and debate in order to attain healthier parent-child relationships through the examination of the mothers' relationship pattern. In addition, peer relationship and romantic relationship scores of adolescent violent game players revealed that social behavior in violent games does not influence the development of positive social interactions in the real world. In the study of gender differences, it was determined by comparing the overall differences in social relations between males and females with the differences in the violent game group that violent games are the primary factor that boosts males' enthusiasm for social relationships. Consequently, examining the online social behavior of male online violent gamers players could be a breakthrough in enhancing the social relationships of Chinese adolescents.
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