Most people who come for the first time into contact with Virtual Reality (VR) are fascinated by the new world of experience. The feeling of being in a different place, right in the middle of the action, far from reality, impresses and gives the opportunity to immerse in another world. This world can be a computer-generated 3D world or an omnidirectional movie recorded by cameras. Watching omnidirectional movies via head-mounted displays puts the viewer inside the scene. In this way, the viewer enjoys an immersive movie experience. However, due to the free choice of field of view, it is possible to miss details which are important for the story. On the other hand, the additional space component gives the filmmakers new opportunities to construct stories. Cuts do not necessarily have to depend on the elapsed time, but can also be based on the viewer's gaze. To support filmmakers and viewers, we introduce the concept of a spaceline (named in analogy to the traditional timeline) which connects movie sequences via interactive regions. This work explains the terms of this concept and introduces various methods that make it easier for the viewer to follow the story, at their own pace with their own focus.