For many fundamental problems in computational topology, such as unknot recognition and 3-sphere recognition, the existence of a polynomial-time solution remains unknown. A major algorithmic tool behind some of the best known algorithms for these problems is normal surface theory. However, we currently have a poor understanding of the computational complexity of problems in normal surface theory: many such problems are still not known to have polynomial-time algorithms, yet proofs of \(\mathrm {NP}\)-hardness also remain scarce. We give three results that provide some insight on this front. A number of modern normal surface theoretic algorithms depend critically on the operation of finding a non-trivial normal sphere or disc in a 3-dimensional triangulation. We formulate an abstract problem that captures the algebraic and combinatorial aspects of this operation, and show that this abstract problem is \(\mathrm {NP}\)-complete. Assuming \(\mathrm {P}\ne \mathrm {NP}\), this result suggests that any polynomial-time procedure for finding a non-trivial normal sphere or disc will need to exploit some geometric or topological intuition. Another key operation, which applies to a much wider range of topological problems, involves finding a vertex normal surface of a certain type. We study two closely-related problems that can be solved using this operation. For one of these problems, we give a simple alternative solution that runs in polynomial time; for the other, we prove \(\mathrm {NP}\)-completeness.
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