Abstract Cities and territories share structural references to a common environmental ontology, in which space perception and representation play a major role. Many human abilities deal with space management, whose ontology can be useful in building intelligent machines in which space conceptualization plays a fundamental role. Space organizing is an important human ability, in which sensorial and mental abilities intriguingly interact. The analysis of human intelligent abilities in this functional perspective helps in shedding light on aspects otherwise erroneously given for granted. Human agents conceptualize, design and organize spaces for human organizations, for example in architectural design, by using numerous routine and non-routine cognitive processes often analysed. Yet automated reasoning/design agents still provide only bad copies of human performances . Here, creativity is postulated as a non-routine sophisticated human cognitive function, a conscious and intentional process for redefining agents’ situations in the world in new ways. Even if the concept of creativity remains controversial, an increasing number of cognitive scientists considers creativity as a specific part of the ordinary cognitive equipment of the human agent, to be used in certain situations, not confined to a limited set of exceptional human agents .In this context, we assume that it is worthwhile adding spatial domain to the other domains of creativity studied in cognitive science. We also assume that space understanding and space organizing can be fruitfully analyzed and modelled by paying attention to both routine and non-routine (creative) cognitive functions. The domain of civil architecture is a relevant domain of spatial knowledge and action and of course of spatial organization. In it, aesthetics and art, based on creativity mechanisms, play an important role. Studies on architectural creativity based on self-biographies by leading architects (who usually motivate their designs with memories of other designs or spaces, or architectures, experienced by them in the past) prove that spatial memory has primary importance on creativity. The paper carries out an introductory discussion on such issues, by analysing the case studies of single-agent and multi-agent spatial organizations under the level of spatial design. The paper explores possible modelling approaches and system architectures supporting cognition-oriented activities in spatial organizations.
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