The main task in the field of education is the use of new technologies for the acquisition of scientific knowledge, new pedagogical approaches to teaching, and new courses of study and teaching methods. All this regulates the activation of the intellect of the trainees, forming their creative and mental abilities, the development of a holistic worldview of individuals — a full member of the information society. With all the variety of teaching technologies: didactic, computer, problematic, modular and others, the implementation of the leading pedagogical processes remains with the teachers. With the introduction of modern technologies into the educational process, the teacher increasingly acts not as a distributor of information (as traditionally accepted), but as a consultant, adviser, sometimes even a colleague of the student. This gives some positive aspects: students actively participate in the learning process, learn to think independently, put forward their points of view and simulate real situations. The new educational multimedia environment creates additional opportunities for the development of students' creativity, stimulates their curiosity and instills interest in scientific activities. Thus, multimedia is an extremely useful and fruitful educational technology due to its inherent qualities of interactivity, flexibility, and integration of various types of multimedia educational information, as well as due to the ability to take into account the individual characteristics of students and help to increase their motivation. The purpose of the article is to observe the correctness of the system of training using didactic materials and prove its effectiveness. To achieve this goal, an experiment was conducted. During the experiment, platforms such as the Kahoot and Learnings.app and visual aids were used. As a result, the quality of students' knowledge of English has increased, and interest in the lesson has awakened.
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