Both Transient Optimal and Quasi-Steady-State vehicle modelling are frequently used for minimum time manoeuvre and minimum lap-time simulations for motorsport/vehicle development purposes. Quasi-Steady-State methods have been shown to perform such tasks with low computational cost but produce results with measurable deviation from equivalent Transient Optimal studies. It is hypothesised that bounding point-mass models with jerk limits will improve alignment with Transient Optimal simulations through the consideration of transient behaviours such as control application rates and inertia. This work presents a new method for the determination of a vehicle's maximum jerk capacity from a seven degree-of-freedom vehicle model. A range of results from this proposed technique are presented and show the sensitivity of jerk capacity to changes in control application rate limits and yaw inertia, as well as current vehicle velocity, acceleration, and jerk. It is proposed that further exploration of the validity of the jerk limit calculation method take place through characterisation of said limits and application to a point-mass model, after which comparison to Transient Optimal and Quasi-Steady-State equivalents can occur.
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