This experiment is an extension of that by Chen and Li (2009), having incorporated status in the group identities. Creating groups in the lab settings, we reward the high-status groups with ‘stars’, adapting the procedure from Ball et al (2001). In order to separate the effect of status from group bias, we use status ‘deservedness’ and ‘arbitrariness’ as proxies for legitimacy and illegitimacy. Using such decision-making tasks as other-other allocations and two-person mini-games, we estimate the effect of status on fairness, trust, and entitlement versus envy. We find a diverse effect of status allocation method on two types of players. In other-other allocations, both groups favour those with the same label, allocating them approximately 67%, however only lower-status participants are sensitive to status, showing less discriminatory behaviour in deserved-status sessions. Similar behaviour patterns of lower-status participants are observed in one-shot binary Dictator games and trust-related decisions, while those of higher status do not express any biases. Finally, as far as the decisions of second-movers in mini-Trust games are concerned, both types of players express group bias yet are insensitive to status. Overall, this study confirms the phenomenon of in-group love, also providing an insight of status effect on the other-regarding preferences. While we see a consistent effect of status legitimacy of low-status players, we should interpret the behaviour of players of higher status with care, as their actions can be resulting from either being oblivious to groups as such, or driven by a ‘noblesse oblige’ effect.