Vortical flow animation has attracted considerable attention within the realm of computer graphics. Given that boundaries are the source of vorticity, we introduce a novel approach for the wall-bounded flow simulation in the vortex dynamics framework. We enhance the traditional Lagrangian vortex particle method in terms of boundary treatment and viscosity computation for boundary layer to furnish support for the simulation of the vortex shedding phenomenon behind the moving solids. We extend the boundary treatment strategy based on the idea of vortex generation with a reasonable placement algorithm for the generated vortex element to better satisfy the impermeability of solids. Furthermore, we modify the particle strength exchange method at solid boundaries to capture momentum transfer of moving solids. We demonstrate the efficacy of our approach by simulating a series of wall-bounded flows, such as the wake behind a delta wing and the vortex shedding behind the rotating sphere.
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