Simulations and games are typically used in education, training, and research. Simulation & Gaming has published articles on simulation and gaming for a variety of contexts. We are pleased to present, for the first time, this issue on Exploring the Application of Simulations and Games in Advanced Manufacturing, with a special emphasis on Lean. Our objective is to broaden the coverage of simulation and gaming by initiating the publication of lean manufacturing–related simulation articles. The first article, “Simulations and Games for Teaching Lean Manufacturing: A Survey and Future Directions,” sets the stage for this special issue. The article presents a critical assessment of existing simulations for lean manufacturing instruction. A taxonomy was developed to summarize the current state of these resources based on the principles/practices emphasized, the focus in terms of the activity simulated, the lean tools and techniques covered, and the use of assessments to evaluate the simulations. Four gaps are found in existing simulation designs: lack of stress on soft skills, a mistaken focus on “linear lean,” misunderstanding of the key role of the facilitator, and lack of realism. They followed up by identifying gaps and proposing best practices for developing simulations for Lean Manufacturing education and training. The second article examines the application of games to learning of lean concepts by office and administrative personnel. This article presents a web-based version of a lean simulation training game. As with any educational game, in order to be effective, it is important that such a game be not only educational but also fun, realistic, and easy to play. In addition to these general game characteristics, for a lean game to be truly effective, it is important that the game is also intuitive and inspirational. The article, “An Information Provision Framework for Performance-Based Interactive E-Learning Application for Manufacturing,” examines the effectiveness and