Physical education is a programme that combines skills and athletic experience. Applied coaching in augmented reality (AR) has rarely been utilized in school physical education. Visual coaching has also been used in athletic activities, but it neither includes immersive practice nor equally embodies academic learning and athletic skills. Recently, techno pedagogical methods have been introduced to utilize constructive teaching and learning progressions through information communication techniques (ICT). The main goal of this work is to analyze the effect of teaching by applying increased physical education realities for spatial orientation creation and acquisition in contrast to conventional exhibition education. To educate school students in physical education advancements, the AR method of training is efficient, particularly to obtain better performance in students' engagement in sports. However, the massively augmented reality renderings limit the operating environment to a costlier, high-complexity integrated unit, and it is impossible to run AR simulations on normal computers. Considering the above issues, this article designs and suggests an augmented reality (AR) solution for school physical education training based on augmented reality technologies: a cloud network, Internet of things (IoT), and remote users. AR simulation outcomes explored that sportsperson performance data and input from sports trainers, the positive impact of the augmented reality environment, is demonstrated to enhance the school physical education systems' training and learning ability.
Read full abstract