Virtual acoustic environments have many applications in entertainment, architectural planning, and hearing research. Geometrical acoustics (GA) is commonly used, offering high computational efficiency by assuming ray-like sound propagation. However, GA does not account for wave-related effects such as edge diffraction, leading to perceptually dissatisfactory results or discontinuities, e.g., when a sound source is occluded. GA can be extended by constructing edge-diffracted sound paths. Recently, we have suggested the universal diffraction filter approximation (UDFA) to model the spectral effects of diffraction from infinite and finite edges and objects composed thereof using highly efficient recursive filters. This contribution investigates how edge diffraction affects the spatial perception of a sound source in conditions where a flat plate occludes the direct sound or produces a reflection. Binaural recordings were obtained with a head and torso simulator at discrete points of a sound source trajectory in the vicinity of a flat plate, including conditions near the incident and reflection shadow boundary. In a listening test, the perceived source location was matched for conditions with and without plate. Differences in localization were observed, and an approach for binaural rendering of simulated diffraction in the GA context is suggested, replicating the localization results obtained for the dummy-head recordings.
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