The texture of asphalt pavement plays a pivotal role in ensuring the safe operation of roads. This paper presents a binocular stereo vision hardware system that is designed to acquire asphalt pavement texture features in an economical and efficient manner. The system comprises an image acquisition device, a micro meter, and a camera bracket. The binocular camera baseline length is first determined according to the adjusted camera parameters, with the objective of enhancing the quality of the acquired images. Secondly, the camera calibration was carried out using Matlab and Python software, and the camera parameters were obtained to perform aberration and stereo corrections on the binocular image pairs. Finally, based on Python software, the sum of absolute differences, symmetric diagonal dominance, zero-mean normalised cross-correlation and semi-global block matching algorithms were applied to stereo-match the texture information image set and reconstructed the 3D asphalt pavement point cloud based on parallax mapping. However, it should be noted that the experiment does not consider the effect of light intensity in indoor and outdoor environments. This paper provides a preliminary summary of the current structural design and experiments, and further discusses ideas for subsequent research and improvement. Research and experiments show that the binocular stereo vision imaging system proposed in this paper can effectively match binocular images and present 3D information of asphalt pavement texture. When the binocular camera baseline distance is 40 mm, the maximum calibration error and the average calibration error are both the smallest, which enhances the stability of binocular matching. Furthermore, the camera parameters calculated by the Matlab toolbox calibration are more stable than those obtained by OpenCV calibration. In the indoor experimental environment, the running speeds of the four stereo matching algorithms were compared. In the indoor test environment, the SGBM algorithm was the fastest, with a running speed of 3 seconds, in the order of SGBM>SAD>SSD>ZNCC. The SGBM algorithm demonstrated the most effective parallax mapping reconstruction of asphalt pavement point clouds. The reconstruction of pavement texture may be employed in the future for the real-time monitoring of asphalt pavement skid resistance.
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