The Brazilian Digital Games Industry has grown significantly over the past few years, resulting in the approval, by the Federal Senate, of Bill PL 2.796/2021, which creates the legal framework for the electronic games industry. Educational programs focused on game development in Brazil are a necessity for training talent and promoting innovation in this segment. Being a high-risk business, digital game development requires metrics that can assess technology development. In this context, the objective of this work was to present a correlation between the level of software technology readiness and the digital game development process, as well as to analyze IFBA courses that increase the supply of qualified personnel in digital game development. For this, bibliographic and documentary research procedures were used. Four technology readiness level (TRL) scales applied to software developed by American and Brazilian government agencies were identified, all adapted from the TRL scales and requiring adjustments for application in the various software technologies. The DG-STRL scale, by Ferreira and Ribeiro, correlates the stages of digital game development with the TRL for software technology, and is an instrument focused on the sector. It was observed that the IFBA offers game development courses at continuing education, undergraduate and specialization levels, contributing to the training of talented developers capable of competing on a global scale.