In this study, a ubiquitous manufacturing network system was constructed. In this system, a customer places an order for an action figure by using a client-side app or a Web-based interface and pays online. The system server then assigns the order to the convenience store nearest the customer's location to print the required action figure. For determining the most suitable convenience store, a fuzzy integer-nonlinear programming model was proposed and solved using two modified fuzzy Dijkstra algorithms. Subsequently, the customer is informed of the location of and route to the recommended convenience store. Two illustrative cases were used to verify the applicability of using the proposed methodology. In addition, compared with an existing mobile guide, the proposed methodology effectively recommended the shortest path for obtaining the required action figure and reduced the waiting time at the convenience store. We construct a ubiquitous manufacturing network system.A customer places an order for an action figure and pays online.The order is assigned to a convenience store nearest to the customer's location.A fuzzy integer nonlinear programming model is solved to determine the most suitable convenience store.