The present studies explored how performance in multidimensional displays varies as a function of visual working memory load, item distribution across depths, and individual capacity differences. In Experiment 1, the benefit of depth information (one depth vs. two depths) was examined across seven set sizes within a change-detection paradigm. Multiple depth planes engendered performance benefits with five items, but elicited performance decrements with three items. These effects were associated with working memory capacity, such that benefits were only observed when the working memory load exceeded an individual's max capacity. Experiment 2 evaluated how the distribution of items in depth aids working memory performance. Equal distribution of items across depths produced higher accuracy compared with when the target was isolated in depth. Lastly, Experiment 3 explored how differences in working memory capacity affect an individual's ability to use depth information to improve their performance. The results indicate that both low-capacity and high-capacity individuals can benefit from depth information, but this may vary as a function of working memory load. Overall, the results indicate that multidimensional displays can improve performance with sufficient working memory load, possibly through some sort of depth tag.
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