The object of research is motion cueing along angular degrees of freedom on flight simulators of non-maneuvering aircraft. One of the most problematic places is lack of statement and effective solution of the problem to ensure high-quality motion cues along angular degrees of freedom on flight simulators, which would correspond to motion cues along angular degrees of freedom in real flight with the same control actions. In the course of the research, on the basis of the peculiarities of human movement perception, a set of characteristic attributes of perception of motion cues is determined: character, direction, duration, intensity and time of motion perception (according to Gibson’s perception theory). Based on the system approach principles, the mathematical formulation of the solution to the problem of motion cueing along angular degrees of freedom on flight simulators of non-maneuvering aircraft is used. Such approach made it possible, taking into account the existing constructive resource of flight simulator motion system, to bring as close as possible motion cueing along angular degrees of freedom on flight simulators of non-maneuvering aircraft to motion cues along angular degrees of freedom in real flight with the same control actions. Due to this the character and direction of motion cues fully correspond to the real motion cues, the difference between the perception time of motion cues on airplane and simulator is minimal and meets the current requirements. The duration and intensity of the motion cue perception on simulator are proportional duration and intensity of motion cue perception on airplane. Such approach significantly improves the quality of training and retraining of pilots on flight simulators. Implementation of the developed problem formulation on aircraft simulators, in particular on An-74TK-200, showed its high efficiency. In the future, the proposed approach can be used on flight simulators of aircraft developed in Ukraine and modernization of operated flight simulators.