The several local wars that broke out at the turn of the century have shown to the world that the rapid development of high and new technology with information technology as the core is effectively promoting the pace of world military reform, and its most essential feature is information dominance. In local wars under modern high-tech conditions, rapid response and multiarms joint and coordinated operations have become the key factors to win, which requires multiarms, multiweapon platforms, and each combat unit software to work autonomously and dynamically. This research mainly discusses the dynamic posture prediction model in the informationized combat environment. It designs the organization of command elements, related data (products and tools), competency, personnel matching checklists, and activities in joint operational planning and relies on activities to model the binding of groups, capabilities, and related data. Finally, it forms process segments through the combined design of activities and then sets the final state and background knowledge constraints on the process segments to construct the process knowledge, turning each combat unit into an agent unit, so that the combat software unit has the performance characteristics of the agent’s autonomy, reactivity, and sociality. At the same time, it has good communication performance and autonomous negotiation ability, so it can realize the autonomous connection, communication, and cooperative work among multiagent systems. During the process execution or business processing, the seat staff can input the goal and background of the activity according to the current operating environment. It relies on the background constraints of the process knowledge to quickly match the corresponding process knowledge, insert the process fragments in the process knowledge into the original process, realize the rapid and efficient decomposition of the process redefinition, and effectively ensure the orderly development of the combat command. Techniques and methods for automating integration testing of combat systems are provided. These technologies are further applied to the process of combat system integration tests to improve the efficiency of combat system integration. In addition, through the research on the integration testing technology of combat systems, the problems of low generality of integration testing software and many structural repetitive codes can also be solved and the existing integration testing technology can be further improved. In the research, the time-consuming of the script interpretation module accounts for a relatively low proportion of about 5% of the simulation. The article embodies the platform to explore the realization of multiagent-based dynamic cooperative operations, to achieve the purpose of simulating the battlefield situation, rehearsing the combat plan, and evaluating the strike effect. This study will improve the efficiency of overall combat system integration.
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