Cybercrimes have appeared in crime statistics only in the last two to three decades, but this is the most actively developing area of criminal activity. As an actively developing area of criminal behavior, new directions are actively appearing in it, one of which is crimes in the field of computer games. This area of criminal activity has appeared relatively recently, which causes significant difficulties in practice, since the reason for initiating a criminal case is not always clear, difficulties arise with the preliminary investigation and the very proof of the fact of the commission of a crime. The article analyzes the content of the activities of law enforcement agencies and special services in their specific application to the prevention and investigation of crimes related to computer games. The concept of "hacking" is considered, its division into types and the content of such information activities is investigated. Technical means for the prevention of crimes in the field of computer games are also proposed and justified, since it is technical solutions for the prevention of crimes in the field of computer games that play the most important role in the implementation of activities to ensure the safety of the virtual gaming space, and the subsequent protection of players from various types of criminal activity, expressed in the commission of various socially dangerous crimes by users.