This essay explores the interactions between video games and four African novels. I argue that representations of video games in African fiction are instances of digital intermediality which deserve attention alongside other more widely studied digital-literary interactions. At stake in novelistic representations of video games, I suggest, are not merely the virtual worlds produced by video game software, but also the embodied experience of playing them, an aspect that video games scholar Brendon Keogh has argued is crucial to understanding how games produce meaning. This understanding of game-playing as an embodied world-building practice informs an analysis of two pairs of writers: Pepetela and In Koli Jean Bofane, and Tendai Huchu and Masande Ntshanga. Pepetela and Bofane deploy fictional video games as part of ironic critiques of neocolonialism. In so doing, they echo common conceptions of video games as dangerously isolating of the player or as excessively violent. Huchu and Ntshanga draw on their childhood experiences of games and depict them as meaningful components of the social existences of their young protagonists. In providing an analysis of representations of video games in contemporary African novels, the essay suggests directions for future discussions of this increasingly common intermedial interaction.
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