Designing and tuning a game is a complex creative process, with a variety of tools have been designed for assisting human designers in this process. But, many existing tools either entirely take the design away from humans, or they only assist in generating content - they cannot be used to create an entire game from scratch. This paper explores how Exhaustive Procedural Content Generation (EPCG) can be integrated as a co-creative partner in the design process. We describe how EPCG was used alongside human designers to create a novel Hexagon Tangram puzzle, from initial conception to puzzle curriculum. EPCG is used to answer design questions at each step of the design, which enable human designers to make more informed design choices.
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