Hybrid Eulerian–Lagrangian solvers have gained increasing attention in the field of external aerodynamics, particularly when dealing with strong body–vortex interactions. This approach effectively combines the strengths of the Eulerian component, which accurately resolves boundary layer phenomena, and the Lagrangian component, which efficiently evolves the wake downstream. This study builds on our team’s previous work by enhancing the capabilities of a two-dimensional hybrid Eulerian–Lagrangian solver. We aim to upgrade our solver which was initially designed for static cases, to now also simulate cases involving moving objects. To ensure the reliability and applicability of a new solver, it is essential to validate its performance in complex cases. Here, the solver is validated across the case of a traveling cylinder and the case of a rotating cylinder in two different rotational speeds at low Reynolds numbers. In the realm of Eulerian solvers, such as OpenFOAM (utilized for the Eulerian component of this hybrid approach), traditional techniques include the use of morphing meshes, overset meshes, and Arbitrary Mesh Interfaces (AMI) to model body motion. The proposed methodology involves extending the Eulerian mesh up to a short distance from the solid boundary and moving it entirely as a solid entity. Then the Lagrangian solver is responsible for calculating the updated boundary conditions, thereby completing the hybrid solver’s functionality. This approach is very similar to the overset mesh technique. However, unlike the traditional method where an Eulerian mesh moves on top of a static one, our method involves the motion of an Eulerian mesh over a Lagrangian grid. We compared the results from our hybrid solver with those from a purely Eulerian solver, specifically OpenFOAM. The comparison demonstrates that our solver can replicate OpenFOAM’s results with high accuracy. Another interesting point highlighted in this study is the presence of high-frequency oscillations in the body forces in hybrid solvers that incorporate the redistribution of Lagrangian particles and do not utilize surface elements such as vortex panels, specifically when dealing with dynamic mesh simulations. When the Eulerian mesh travels on top of the Lagrangian grid of particles, the positions of the particles with respect to the Eulerian mesh continuously change. This results in a constant shift of particles near the solid body, where the highest vorticity is observed. Particles that are close to the solid boundary at one time step may find themselves inside the boundary at the next time step, leading to their removal. This pattern continuously changes during the simulation, causing fluctuations in the boundary conditions of the Eulerian solver and manifesting as oscillations in the forces acting on the body. It is shown that this issue can be alleviated either by increasing the spatial resolution of the Lagrangian solver or by synchronizing the movement of the Lagrangian grid with the motion of the Eulerian mesh. The results of the study make the solver trustworthy and pave the way for more demanding external aerodynamic simulations.
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