AbstractRestoring the appearance of the model is a crucial step for achieving realistic 3D reconstruction. High‐fidelity textures can also conceal some geometric defects. Since the estimated camera parameters and reconstructed geometry usually contain errors, subsequent texture mapping often suffers from undesirable visual artifacts such as blurring, ghosting, and visual seams. In particular, significant misalignment between the reconstructed model and the registered images will lead to texturing the mesh with inconsistent image regions. However, eliminating various artifacts to generate high‐quality textures remains a challenge. In this paper, we address this issue by designing a texture optimization method to generate seamless and aligned textures for 3D reconstruction. The main idea is to detect misalignment regions between images and geometry and exclude them from texture mapping. To handle the texture holes caused by these excluded regions, a cross‐patch texture hole‐filling method is proposed, which can also synthesize plausible textures for invisible faces. Moreover, for better stitching of the textures from different views, an improved camera pose optimization is present by introducing color adjustment and boundary point sampling. Experimental results show that the proposed method can eliminate the artifacts caused by inaccurate input data robustly and produce high‐quality texture results compared with state‐of‐the‐art methods.
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