Currently, researchers are interested in studying the aspects of using various computer programs for the development of preschool children. The results of the theoretical analysis of domestic and foreign researchers are presented, which confirm the data on the effective influence of various modern computer programs and technologies on cognitive, communicative, social, speech development, learning to write and read preschoolers. In this paper, the possibilities of using the Scratch Desktop computer program as a means of sensory development of preschool children are studied. To achieve the goal, the method of designing program options, methods and techniques of the teacher, the child's actions and the method of "Schematization" (R.I. Bardin) were used to check the formation of orientation in space among preschoolers. The possibilities of the Scratch Desktop program have been designed to develop preschoolers' ideas about spatial arrangement, color discrimination, size, and movement of objects and objects. The options for using the elements of the Scratch Desktop program are combinations of color, size, shape, spatial location of one sprite object, two sprite objects relative to each other. The most significant methods and techniques of the teacher and the child's actions in the process of using the Scratch Desktop computer program during the sensory development of preschoolers are described. The experiment to identify the effectiveness of the computer program involved 23 children of the control group engaged in traditional learning technology and 26 children of the experimental group who studied using the Scratch Desktop program. The diagnostic results indicate an increase in the degree of solving tasks in preschoolers using several spatial orientation schemes. The conducted research expands and clarifies the data already available in science on the use of computer programs for the development of preschoolers. But to obtain more accurate results, further research is required on a large sample of preschoolers of different ages. It is concluded that the Scratch Desktop program can be used in the educational process of preschool institutions as a means of teaching preschoolers the ability to distinguish colors, shapes, movements, and positioning in the space of one or more objects.
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