Abstract. The design of urban public spaces (UPSs) aims to facilitate users’ physical and mental well-being by facilitating dynamic and stationary activities. The success of a UPS is often measured by its users’ engagement and experiences. However, UPSs frequently exhibit varying usage patterns, with some areas being heavily frequented and others neglected. This discrepancy is often due to users’ perceptions of safety, comfort, and liveliness. Failure to anticipate and address these aspects during the design phase of UPSs can result in dysfunctional urban spaces that fail to meet users’ needs. People experience UPSs primarily through their senses, with vision being the predominant sense and key to spatial cognition in UPSs. Therefore, adequate visibility of the spatial configuration must be integral to UPS design as a design goal. As a result of recent advances in Immersive Virtual Reality (IVR) end-users can participate in, interact and experience the possible UPS design scenarios, however, most IVR applications do not provide real-time feedback for design goals such as visibility. Established methods exist for analyzing visibility in UPS. However, these techniques are not usually integrated into VR apps to assess the effects of the designs. This paper addresses the gap for the lack of real-time visibility feedback within IVR applications for UPS design and its technical challenge. Building on a previous IVR application, CoHeSIVE, which was developed for UPS design, we integrated a ray-casting method and Unity’s built-in callbacks for dynamic visibility assessment of the features within the user’s field of view. The visibility assessment is then presented on a dashboard within the IVR app. This study serves as a cornerstone for future real-time feedback mechanisms of visibility assessment within IVR applications for urban design, facilitating informed design decisions.