With multichannel sound rendering systems, an immersive sound can be experienced by a broader audience. Rendering of a stationary source is widely studied in the literature. However, a dynamic sound, where the source’s position is continuously changing, provides improved source localization and a listener experience more immersed in the rendered sound. This paper investigates the multichannel sound rendering of a dynamic sound source using a wave field synthesis method in a reverberant shoe-box room model. Finite difference time domain is employed to visualize the reproduced sound field in the time domain. To address the challenge of room echo-induced degradation in sound quality, a method is presented in which the reflected sound is compensated by rendering the primary source’s images from the auxiliary actuators, enhancing SNR by approximately 2–3.5 dB.