Abstract The paper contains a proposal an original, extended mathematical model of an automatic system of human vision reaction to a forcing light pulse. A comprehensive mathematical model of the vision process was proposed in the form of an equation described in the frequency (dynamics) domain. Mathematical modelling of human senses is very important. It enables better integration of automation systems with a human cooperating with them, also as an automation system. This provides the basis for reasoning based on a mathematical model instead of intuitive reasoning about human reactions to visual stimuli. A block diagram of the proposed system with five human reaction paths is given. The following can be distinguished in the scheme: the main track consisting of: the transport delay of the eye reaction, the transport delay of the afferent nerves, the inertia of the brain with a preemptive action, the transport delay of the centrifugal nerves and the inertial and transport delay of the neuromotor system. In addition, the scheme of the system includes four tracks of negative feedback of motor and force reactions: upper eyelid, lower eyelid, pupil and lens. In the proposed model, the components of each path along with their partial mathematical models are given and discussed. For each reaction path, their overall mathematical models are also given. Taking into account the comprehensive models of all five reaction paths, a complete mathematical model of the automatic system of human reaction to a forcing light impulse is proposed. The proposed mathematical model opens up many possibilities for synchronizing it with mathematical models of many mechatronics and automation systems and their research. Optimizing the parameters of this model and its synchronization with specific models of automation systems is difficult and requires many numerical experiments. This approach enables the design of automation systems that are better synchronized with human reactions to existing stimuli and the selection of optimal parameters of their operation already in the design phase. The proposed model allows, for example, accurate determination of difficulty levels in computer games. Another example of the use of the proposed model is the study of human reactions to various situations generated virtually, for example in flight simulators and other similar ones.