Flow past a stationary or vibrating body usually leads to intense noise radiation. In order to study this problem via direct simulations, a cascaded lattice Boltzmann method (CLBM) is developed in the moving frame of reference, and implemented in a body-fitted grid using the generalized interpolation-supplemented particle streaming. A far-field perfectly matched layer is also incorporated so as to avoid sound reflection. The proposed generalized interpolation-supplemented cascaded lattice Boltzmann method (GICLBM) is then validated through numerical experiments concerning fixed and forced oscillating circular cylinders, in terms of forces exerting on the cylinder, wall stress, near-field flow dynamics, and far-field sound radiation. Very good consistency is observed for all quantities discussed therein with previous benchmark tests. Furthermore, the noise radiated from a circular cylinder undergoing vortex-induced vibration (VIV) is investigated using the GICLBM, providing interesting results. Firstly, at a mass ratio of m⁎=2, the flow and vibration dynamics are found to be dependent on the Mach number, and the critical value is found to be approximately Ma=0.1. Secondly, through comparisons with scenarios involving a fixed cylinder and a forced vibrating cylinder, it is noted that the VIV generates significantly more complicated sound sources including monopole and drag dipole. Thirdly, in the lock-in condition, the increase in the reduced velocity only alters the magnitude of the radiated sound pressure but not the directivity. Through this study, a high-fidelity, efficient, and relatively simple framework for fluid-structure-sound interactions is proposed.
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